3d-virtual-tour
Agent skill fromMengTo/Skills
Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.
How to install 3d-virtual-tour
install 3d-virtual-tour
# install the Skills pack with the skills CLI
npx skills add MengTo/Skills# or add only this skill to Claude Code: copy the folder
agent-skills/3d/3d-virtual-tour/
# into
~/.claude/skills/3d-virtual-tour/ (all projects)
.claude/skills/3d-virtual-tour/ (one project)
1# 3D Virtual Tour23Help the viewer understand a place through movement, landmarks, and direct navigation. Keep the route, camera, room labels, and controls in agreement.45## Establish the tour model67Inspect the scene, coordinate system, scale, floor elevations, door openings, renderer, camera controls, and asset-loading path. Preserve existing architecture and interactions. Choose the navigation modes the experience actually needs:89| Mode | Camera owner | Navigation |10| --- | --- | --- |11| Guided tour | Authored route sampler | Scroll, play/pause, or previous/next stops |12| Room destination | Authored room pose or route stop | Room list, hotspot, or floor plan |13| Inspect | Bounded orbit controller | Drag, pinch, zoom, and return |14| Free walk, when requested | First-person controller with collision | Movement and look controls |1516For a Seijaku-style experience, start with a guided route, room destinations, and optional model inspection. Add free walking only when requested or required; orbit controls alone do not provide a walkable interior. If the source is only a set of panoramic images, use linked panorama viewpoints rather than implying that it contains navigable geometric depth.1718## Author a route through real openings19…
Excerpt shown under the repository's MIT license.
