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SKILL.md

shader-dev

Agent skill fromMiniMax-AI/skills

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

How to install shader-dev

install shader-dev
# install the skills pack with the skills CLI
npx skills add MiniMax-AI/skills

# or add only this skill to Claude Code: copy the folder

skills/shader-dev/

# into

~/.claude/skills/shader-dev/ (all projects)

.claude/skills/shader-dev/ (one project)

skills/shader-dev/SKILL.md

MITFull file
1# Shader Craft
2
3A unified skill covering 36 GLSL shader techniques (ShaderToy-compatible) for real-time visual effects.
4
5## Invocation
6
7```
8/shader-dev <request>
9```
10
11`$ARGUMENTS` contains the user's request (e.g. "create a raymarched SDF scene with soft shadows").
12
13## Skill Structure
14
15```
16shader-dev/
17├── SKILL.md # Core skill (this file)
18├── techniques/ # Implementation guides (read per routing table)
19│ ├── ray-marching.md # Sphere tracing with SDF
20│ ├── sdf-3d.md # 3D signed distance functions
21│ ├── lighting-model.md # PBR, Phong, toon shading
22│ ├── procedural-noise.md # Perlin, Simplex, FBM
23│ └── ... # 34 more technique files
24└── reference/ # Detailed guides (read as needed)
25 ├── ray-marching.md # Math derivations & advanced patterns
26 ├── sdf-3d.md # Extended SDF theory
27 ├── lighting-model.md # Lighting math deep-dive
28 ├── procedural-noise.md # Noise function theory
29 └── ... # 34 more reference files
30```
31
32## How to Use
33
341. Read the **Technique Routing Table** below to identify which technique(s) match the user's request
352. Read the relevant file(s) from `techniques/` — each file contains core principles, implementation steps, and complete code templates
36…

Excerpt shown under the repository's MIT license.

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