shader-dev
Agent skill fromMiniMax-AI/skills
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
How to install shader-dev
install shader-dev
# install the skills pack with the skills CLI
npx skills add MiniMax-AI/skills# or add only this skill to Claude Code: copy the folder
skills/shader-dev/
# into
~/.claude/skills/shader-dev/ (all projects)
.claude/skills/shader-dev/ (one project)
1# Shader Craft23A unified skill covering 36 GLSL shader techniques (ShaderToy-compatible) for real-time visual effects.45## Invocation67```8/shader-dev <request>9```1011`$ARGUMENTS` contains the user's request (e.g. "create a raymarched SDF scene with soft shadows").1213## Skill Structure1415```16shader-dev/17├── SKILL.md # Core skill (this file)18├── techniques/ # Implementation guides (read per routing table)19│ ├── ray-marching.md # Sphere tracing with SDF20│ ├── sdf-3d.md # 3D signed distance functions21│ ├── lighting-model.md # PBR, Phong, toon shading22│ ├── procedural-noise.md # Perlin, Simplex, FBM23│ └── ... # 34 more technique files24└── reference/ # Detailed guides (read as needed)25 ├── ray-marching.md # Math derivations & advanced patterns26 ├── sdf-3d.md # Extended SDF theory27 ├── lighting-model.md # Lighting math deep-dive28 ├── procedural-noise.md # Noise function theory29 └── ... # 34 more reference files30```3132## How to Use33341. Read the **Technique Routing Table** below to identify which technique(s) match the user's request352. Read the relevant file(s) from `techniques/` — each file contains core principles, implementation steps, and complete code templates36…
Excerpt shown under the repository's MIT license.
