Skills for Real Engineers. Straight from my .agents directory.
scenario-audio
Agent skill fromscenario-labs/skills
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.
How to install scenario-audio
npx skills add scenario-labs/skills# or add only this skill to Claude Code: copy the folder
skills/scenario-audio/
# into
~/.claude/skills/scenario-audio/ (all projects)
.claude/skills/scenario-audio/ (one project)
1# Scenario Audio Generation23## Overview45Scenario generates audio through the same loop as images. The live catalog covers three generation6lanes (music, sound effects, voice/speech) plus video-to-audio soundtrack models and audio7utilities. Connection and the core generation loop: see the `scenario` skill. If a sibling skill8named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the9user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool10schemas and flag the gap.1112## Quick reference1314| Step | Tool | Notes |15| -------------- | ------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- |16| Find a model | `recommend` with the need in the user's own words; `search` only for a member known by name | `capability="txt2audio"` covers music, SFX, and TTS; optional, inferred from the prompt when omitted |17…
Excerpt shown under the repository's MIT license.
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