unity-blueprints
Agent skill fromBesty0728/Unity-Skills
Advise on starter architecture blueprints for small games
How to install unity-blueprints
install unity-blueprints
# install the Unity-Skills pack with the skills CLI
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/blueprints/
# into
~/.claude/skills/blueprints/ (all projects)
.claude/skills/blueprints/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Starting a small game from scratch5- Scaffolding a genre core structure6- Organizing a specific game type7- 从零开始做小游戏、搭建某类型核心结构、组织特定玩法89# Unity Gameplay Blueprints1011Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.1213## Supported Blueprint Styles1415- 2D platformer16- top-down shooter17- endless runner18- puzzle / interaction game19- tower defense20- clicker / incremental21- card / turn-based prototype2223## Output Format2425- Core loop26- Recommended scenes27- Recommended modules28- Initial script list29- Data/config assets30- UI responsibilities31- What to deliberately keep simple3233## Guardrails3435> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).3637- Provide the smallest viable blueprint, not a giant reusable framework.38- Prefer a short script inventory over “future-proof” template sprawl.
Excerpt shown under the repository's MIT license.
