Skills for Real Engineers. Straight from my .agents directory.
unity-addressables-design
Agent skill fromBesty0728/Unity-Skills
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
How to install unity-addressables-design
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/addressables-design/
# into
~/.claude/skills/addressables-design/ (all projects)
.claude/skills/addressables-design/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Writing or reviewing Addressables code5- Async asset/scene loading6- Hot-update or catalog refresh7- Version migration8- 编写或审查 Addressables 代码、异步加载资源/场景、配置热更新或目录刷新、版本迁移910# Addressables - Design Rules1112Advisory module. Every rule is distilled from Unity Addressables source at two versions:13- **1.22.3** — `com.unity.addressables@1.22.3` (Unity 2022, min 2019.4)14- **2.9.1** — `com.unity.addressables@8460f1c9c927` (Unity 6, min 2023.1)1516Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.1718> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).1920## When to Load This Module2122Load before writing or reviewing any of:2324- `Addressables.InitializeAsync()` / `LoadContentCatalogAsync()` bootstrap code25- `LoadAssetAsync<T>` / `LoadAssetsAsync<T>` / `InstantiateAsync` and their handle release26- `LoadSceneAsync` / `UnloadSceneAsync` — especially with `SceneReleaseMode` (2.9.1)27- `CheckForCatalogUpdates` → `UpdateCatalogs` → `CleanBundleCache` patch flow28…
Excerpt shown under the repository's MIT license.
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