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design-taste-frontend

Agent skill fromLeonxlnx/taste-skill

tasteskill 2.5.1, the anti-slop frontend skill. Builds professional company websites at the level of figma.com and x.ai: plain copy in a voice of its own, one system, one section per screen, equal edges, real photographs and real product UI (licensed stand-in photographs when the client has none; a product render only when the brief asks for 3D), a hero entrance and one or two dealt moments on every page, shader effects and scenes only on tech, gaming and software pages, quiet micro-interactions, and a checker and finish gate that enforce it in a real browser. Use this whenever you build, design, redesign, restyle, polish or review a landing page, company, product, shop, cafe, hotel, studio, SaaS, AI, developer-tool or game site, as static HTML/CSS or inside an existing React, Next.js, Vue, Svelte, Astro or Tailwind project, or when the user says a page looks generic, templated or "AI-made".

How to install design-taste-frontend

install design-taste-frontend
# install the taste-skill pack with the skills CLI
npx skills add Leonxlnx/taste-skill

# or add only this skill to Claude Code: copy the folder

skills/taste-skill/

# into

~/.claude/skills/taste-skill/ (all projects)

.claude/skills/taste-skill/ (one project)

skills/taste-skill/SKILL.md

MITFull file
1# tasteskill 2.5
2
3Build the website a good company would ship: it says plainly what is sold, shows the real thing on
4every screen, and looks made for this client, not from a template and not like an art piece.
5figma.com and x.ai are the bar (in words: `layout-v4.md` section 1).
6
7`<skill>` is this folder. It needs Node 22+ and Chrome, Edge or Chromium (ffmpeg optional).
8
9## House rules
10
11These nine win over everything else in this skill.
12
131. **No caption or description under any image, render or visual.** Licence credits go in one
14 footer line.
152. **Every visual renders, never an empty ground,** at 1440, 1024, 768 and 390.
163. **One section per screen:** the hero alone on the first screen, every section exactly one or
17 two screens tall at 1440x900, no second section heading peeking in. The one exception is a
18 live `photo-chapters` section, three or four screens, set by the moment.
194. **Equal left and right content edges.**
205. **Hover micro-animations:** a linked card lifts 2px, a photo zooms 1.02-1.03 inside its frame,
21 buttons step on hover and press on click, underlines draw, card loops cycle in 2.5-4 s, repeat
22 and restart on hover. The motion layer does it; never strip or override it. No tilt, carousels
23 or timed tabs. Every hero enters once on load (`data-enter`), and every page carries one dealt
24 moment, two on a long page (the gate holds both).
256. **More and better real photographs where they fit;** nicer backgrounds; better heroes, layouts
26 and fonts.
27…

Excerpt shown under the repository's MIT license.

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