Skills for Real Engineers. Straight from my .agents directory.
design-taste-frontend
Agent skill fromLeonxlnx/taste-skill
tasteskill 2.5.1, the anti-slop frontend skill. Builds professional company websites at the level of figma.com and x.ai: plain copy in a voice of its own, one system, one section per screen, equal edges, real photographs and real product UI (licensed stand-in photographs when the client has none; a product render only when the brief asks for 3D), a hero entrance and one or two dealt moments on every page, shader effects and scenes only on tech, gaming and software pages, quiet micro-interactions, and a checker and finish gate that enforce it in a real browser. Use this whenever you build, design, redesign, restyle, polish or review a landing page, company, product, shop, cafe, hotel, studio, SaaS, AI, developer-tool or game site, as static HTML/CSS or inside an existing React, Next.js, Vue, Svelte, Astro or Tailwind project, or when the user says a page looks generic, templated or "AI-made".
How to install design-taste-frontend
npx skills add Leonxlnx/taste-skill# or add only this skill to Claude Code: copy the folder
skills/taste-skill/
# into
~/.claude/skills/taste-skill/ (all projects)
.claude/skills/taste-skill/ (one project)
1# tasteskill 2.523Build the website a good company would ship: it says plainly what is sold, shows the real thing on4every screen, and looks made for this client, not from a template and not like an art piece.5figma.com and x.ai are the bar (in words: `layout-v4.md` section 1).67`<skill>` is this folder. It needs Node 22+ and Chrome, Edge or Chromium (ffmpeg optional).89## House rules1011These nine win over everything else in this skill.12131. **No caption or description under any image, render or visual.** Licence credits go in one14 footer line.152. **Every visual renders, never an empty ground,** at 1440, 1024, 768 and 390.163. **One section per screen:** the hero alone on the first screen, every section exactly one or17 two screens tall at 1440x900, no second section heading peeking in. The one exception is a18 live `photo-chapters` section, three or four screens, set by the moment.194. **Equal left and right content edges.**205. **Hover micro-animations:** a linked card lifts 2px, a photo zooms 1.02-1.03 inside its frame,21 buttons step on hover and press on click, underlines draw, card loops cycle in 2.5-4 s, repeat22 and restart on hover. The motion layer does it; never strip or override it. No tilt, carousels23 or timed tabs. Every hero enters once on load (`data-enter`), and every page carries one dealt24 moment, two on a long page (the gate holds both).256. **More and better real photographs where they fit;** nicer backgrounds; better heroes, layouts26 and fonts.27…
Excerpt shown under the repository's MIT license.
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