unity-bookmark
Agent skill fromBesty0728/Unity-Skills
Manage Scene View bookmarks and saved viewpoints
How to install unity-bookmark
install unity-bookmark
# install the Unity-Skills pack with the skills CLI
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/bookmark/
# into
~/.claude/skills/bookmark/ (all projects)
.claude/skills/bookmark/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Saving or restoring Scene View viewpoints5- Bookmarking camera angles6- Navigating saved scene locations7- 保存或恢复场景视角、收藏机位、在已存位置间切换89# Bookmark Skills1011Save and recall Scene View camera positions.1213## Guardrails1415**Operating Mode** (v1.9 three-tier):16- **Approval** (default): 只有 `bookmark_list` 标 `SkillMode.SemiAuto`(纯读),Approval 模式下可直接执行,无需走 grant 协议。`bookmark_set`(`Operation.Create`,写入书签表)与 `bookmark_goto`(`Operation.Execute`,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 `SkillMode.FullAuto`,Approval 模式下需 grant。与 `workflow` 模块文档保持一致(以 C# `WorkflowSkills.cs` 的特性标注为准)。17- **Auto** / **Bypass**: SemiAuto and FullAuto run directly.18- Auto-forbidden in this module: `bookmark_delete` (`SkillOperation.Delete`). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`. Bookmarks themselves are in-memory only — `bookmark_delete` only removes the entry, no asset I/O.1920**DO NOT** (common hallucinations):21- `bookmark_save` does not exist → use `bookmark_set`22- `bookmark_load` / `bookmark_restore` do not exist → use `bookmark_goto`23- `bookmark_remove` does not exist → use `bookmark_delete`24…
Excerpt shown under the repository's MIT license.
