unity-graphics
Agent skill fromBesty0728/Unity-Skills
Manage project-wide GraphicsSettings and QualitySettings
How to install unity-graphics
install unity-graphics
# install the Unity-Skills pack with the skills CLI
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/graphics/
# into
~/.claude/skills/graphics/ (all projects)
.claude/skills/graphics/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Configuring project graphics/quality settings5- Assigning an SRP asset6- Adjusting quality levels7- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级89# Graphics Skills1011Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.1213## Operating Mode1415- Query skills (`graphics_get_overview`, `graphics_get_quality_settings`, `graphics_get_render_pipeline_assets`, `graphics_list_always_included_shaders`, `graphics_get_shader_stripping`) are `SkillMode.SemiAuto` — they run in all three modes without grant.16- Mutating skills (`graphics_set_quality_level`, `graphics_set_default_render_pipeline`, `graphics_set_quality_render_pipeline`, `graphics_add_always_included_shader`, `graphics_remove_always_included_shader`, `graphics_set_shader_stripping`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.17…
Excerpt shown under the repository's MIT license.
