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aamas-experiments

Agent skill frombrycewang-stanford/Awesome-Journal-Skills

Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

How to install aamas-experiments

install aamas-experiments
# install the Awesome-Journal-Skills pack with the skills CLI
npx skills add brycewang-stanford/Awesome-Journal-Skills

# or add only this skill to Claude Code: copy the folder

AAMAS-Skills/skills/aamas-experiments/

# into

~/.claude/skills/aamas-experiments/ (all projects)

.claude/skills/aamas-experiments/ (one project)

AAMAS-Skills/skills/aamas-experiments/SKILL.md

MITFull file
1# AAMAS Experiments
2
3Use this before submission when the empirical or simulation story is not yet locked. At AAMAS
4the experiment exists to test the *interaction* claim, not to top a benchmark.
5
6## Experiment audit
7
8- Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a
9 deviation test.
10- Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents,
11 population sets, or classical strategies as the claim requires.
12- Separate simulations that validate a solution concept (where the equilibrium is known) from
13 real or applied studies that show practical multiagent behavior.
14- Report uncertainty for stochastic results over both seeds and opponents: standard errors,
15 confidence intervals, or paired tests.
16- Report the environment, number of agents, training regime, evaluation protocol, metrics,
17 hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
18- Add ablations for the interaction mechanism (communication, reward sharing, the payment rule),
19 not just cosmetic variants.
20- Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested
21 against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.
22
23## What experiments are for at this venue
24
25- The strongest design shows the interaction under stress: agents that *can* deviate, opponents
26…

Excerpt shown under the repository's MIT license.

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