Tooluck logoTooluck
SKILL.md

aamas-supplementary

Agent skill frombrycewang-stanford/Awesome-Journal-Skills

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

How to install aamas-supplementary

install aamas-supplementary
# install the Awesome-Journal-Skills pack with the skills CLI
npx skills add brycewang-stanford/Awesome-Journal-Skills

# or add only this skill to Claude Code: copy the folder

AAMAS-Skills/skills/aamas-supplementary/

# into

~/.claude/skills/aamas-supplementary/ (all projects)

.claude/skills/aamas-supplementary/ (one project)

AAMAS-Skills/skills/aamas-supplementary/SKILL.md

MITFull file
1# AAMAS Supplementary
2
3Use this when assembling AAMAS supplementary material. The supplement can support the paper, but
4the 8-page main submission must stand on its own; a body that is unintelligible without the
5appendix reads as unreviewable within the page limit.
6
7## Supplement structure
8
9- Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set
10 documentation, and robustness tables in a clean appendix or supplementary document.
11- Put executable assets - game code, environments, learning rules - in the anonymized zip when
12 the current OpenReview form allows it.
13- Respect the current supplement size cap (25 MB single zip in 2026) and the deadline.
14- Keep every supplementary file double-blind: no authors, institutions, acknowledgements,
15 private paths, repository owners, or identifying metadata.
16- Do not hide essential motivation, the core game definition, the main theorem statements, or
17 the primary interaction results in the supplement.
18- Verify the archive opens on a clean machine and carries no credentials, caches, or OS
19 metadata.
20
21## Appendix architecture for proofs and games
22
23- Order appendix sections to mirror the body: game and notation, main proofs, auxiliary lemmas,
24 additional agents/opponents, then extended experiments.
25- Restate each theorem and the relevant game before its proof so the appendix reads standalone
26 without flipping back to the two-column body.
27…

Excerpt shown under the repository's MIT license.

More skills in Awesome-Journal-Skills

Newsletter

Join the Community

Subscribe to our newsletter for the latest news and updates