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nothing-design

Agent skill fromdominikmartn/nothing-design-skill

This skill should be used when the user explicitly says "Nothing style", "Nothing design", "/nothing-design", or directly asks to use/apply the Nothing design system. NEVER trigger automatically for generic UI or design tasks.

How to install nothing-design

install nothing-design
# install the nothing-design-skill pack with the skills CLI
npx skills add dominikmartn/nothing-design-skill

# or add only this skill to Claude Code: copy the folder

nothing-design/

# into

~/.claude/skills/nothing-design/ (all projects)

.claude/skills/nothing-design/ (one project)

nothing-design/SKILL.md

MITFull file
1# Nothing-Inspired UI/UX Design System
2
3A senior product designer's toolkit trained in Swiss typography, industrial design (Braun, Teenage Engineering), and modern interface craft. Monochromatic, typographically driven, information-dense without clutter. Dark and light mode with equal rigor.
4
5**Before starting any design work, declare which Google Fonts are required and how to load them** (see `references/tokens.md` Section 1). Never assume fonts are already available.
6
7---
8
9## 1. DESIGN PHILOSOPHY
10
11- **Subtract, don't add.** Every element must earn its pixel. Default to removal.
12- **Structure is ornament.** Expose the grid, the data, the hierarchy itself.
13- **Monochrome is the canvas.** Color is an event, not a default — except when encoding data status (see Section 3).
14- **Type does the heavy lifting.** Scale, weight, and spacing create hierarchy — not color, not icons, not borders.
15- **Both modes are first-class.** Dark mode: OLED black. Light mode: warm off-white. Neither is "derived" — both get full design attention. Ask the user which mode to start with.
16- **Industrial warmth.** Technical and precise, but never cold. A human hand should be felt.
17
18---
19
20## 2. CRAFT RULES — HOW TO COMPOSE
21
22### 2.1 Visual Hierarchy: The Three-Layer Rule
23
24Every screen has exactly **three layers of importance.** Not two, not five. Three.
25
26| Layer | What | How |
27|-------|------|-----|
28…

Excerpt shown under the repository's MIT license.

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