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dialogue-systems

Agent skill fromgamedev-skills/awesome-gamedev-agent-skills

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

How to install dialogue-systems

install dialogue-systems
# install the awesome-gamedev-agent-skills pack with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills

# or add only this skill to Claude Code: copy the folder

skills/disciplines/dialogue-systems/

# into

~/.claude/skills/dialogue-systems/ (all projects)

.claude/skills/dialogue-systems/ (one project)

skills/disciplines/dialogue-systems/SKILL.md

Apache-2.0Full file
1# Dialogue systems
2
3Model conversations as a **graph**: nodes hold lines, choices branch the flow,
4conditions gate options, and variables remember what the player did. The first
5real decision is *build vs. buy* — adopt a proven authoring tool (**Ink** or
6**Yarn Spinner**) or write a small data-driven runner. This skill owns both Ink
7and Yarn; the `visual-novel` and `rpg` genres consume it.
8
9## When to use
10
11- Use to design branching conversations, choice menus, or narrative state
12 (flags, relationship values) that affect later dialogue.
13- Use to decide between Ink, Yarn Spinner, and a custom JSON/resource format.
14- Use to wire a dialogue script into your game loop (advance line, present
15 choices, run commands, resolve variables).
16
17**When *not* to use:** for engine UI (text boxes, portraits, choice buttons), use
18`godot-ui-control` or the engine's UI skill. For persisting narrative variables
19across sessions, use `save-systems`. For data-as-resources in Godot/Unity, see
20`godot-resources` / `unity-scriptableobjects`.
21
22## Core workflow
23
241. **Choose the authoring approach.**
25 - **Ink** — prose-first, writer-friendly, weave/gather flow; great for
26 dialogue-heavy or CYOA narrative. Integrate via ink runtime / inkle plugins.
27 - **Yarn Spinner** — node-based, explicit `<<commands>>`, strong for
28 game-driven dialogue with lots of engine hooks.
29 - **Custom runner** — a JSON/resource graph + a small interpreter when you need
30…

Excerpt shown under the repository's Apache-2.0 license.

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