Skills for Real Engineers. Straight from my .agents directory.
dialogue-systems
Agent skill fromgamedev-skills/awesome-gamedev-agent-skills
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
How to install dialogue-systems
npx skills add gamedev-skills/awesome-gamedev-agent-skills# or add only this skill to Claude Code: copy the folder
skills/disciplines/dialogue-systems/
# into
~/.claude/skills/dialogue-systems/ (all projects)
.claude/skills/dialogue-systems/ (one project)
1# Dialogue systems23Model conversations as a **graph**: nodes hold lines, choices branch the flow,4conditions gate options, and variables remember what the player did. The first5real decision is *build vs. buy* — adopt a proven authoring tool (**Ink** or6**Yarn Spinner**) or write a small data-driven runner. This skill owns both Ink7and Yarn; the `visual-novel` and `rpg` genres consume it.89## When to use1011- Use to design branching conversations, choice menus, or narrative state12 (flags, relationship values) that affect later dialogue.13- Use to decide between Ink, Yarn Spinner, and a custom JSON/resource format.14- Use to wire a dialogue script into your game loop (advance line, present15 choices, run commands, resolve variables).1617**When *not* to use:** for engine UI (text boxes, portraits, choice buttons), use18`godot-ui-control` or the engine's UI skill. For persisting narrative variables19across sessions, use `save-systems`. For data-as-resources in Godot/Unity, see20`godot-resources` / `unity-scriptableobjects`.2122## Core workflow23241. **Choose the authoring approach.**25 - **Ink** — prose-first, writer-friendly, weave/gather flow; great for26 dialogue-heavy or CYOA narrative. Integrate via ink runtime / inkle plugins.27 - **Yarn Spinner** — node-based, explicit `<<commands>>`, strong for28 game-driven dialogue with lots of engine hooks.29 - **Custom runner** — a JSON/resource graph + a small interpreter when you need30…
Excerpt shown under the repository's Apache-2.0 license.
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