Tooluck logoTooluck
SKILL.md

create-game-assets

Agent skill fromgamedev-skills/awesome-gamedev-agent-skills

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

How to install create-game-assets

install create-game-assets
# install the awesome-gamedev-agent-skills pack with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills

# or add only this skill to Claude Code: copy the folder

skills/disciplines/create-game-assets/

# into

~/.claude/skills/create-game-assets/ (all projects)

.claude/skills/create-game-assets/ (one project)

skills/disciplines/create-game-assets/SKILL.md

Apache-2.0Full file
1# Create Game Assets
2
3Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as
4one production tool inside a controlled pipeline, never as proof that an asset is shippable.
5
6## Core workflow
7
81. **Inspect before inventing.** Find existing screenshots, concept art, sprites, models, fonts,
9 import settings, camera framing, target resolution, and naming conventions. Preserve a coherent
10 existing direction unless the user asks for a redesign.
112. **Lock the technical frame.** Record engine, 2D/3D, camera/view, native display size, asset
12 dimensions, world scale, transparency, palette, filtering, animation frames, texture budget,
13 and target platforms. Use `assets/art-direction-brief.md` as a copyable brief.
143. **Name the visual system.** Define shape language, silhouette priorities, value structure,
15 palette roles, materials, lighting, detail density, edge treatment, and motion character. Use
16 concrete visual properties; do not substitute a living artist's name for an art direction.
174. **Make an asset manifest.** Copy `assets/asset-manifest.json`, then list every required asset,
18 state, variant, size, pivot, collision role, source, license, and approval status. Separate
19 production assets from disposable greybox placeholders.
205. **Approve one visual target.** Create or select a representative hero asset or small style
21 board before producing a full set. Judge it at actual game scale and against a gameplay
22…

Excerpt shown under the repository's Apache-2.0 license.

More skills in awesome-gamedev-agent-skills

Keep exploring

Similar skill repositories

thedotmack /

claude-mem
116k

Persistent Context Across Sessions for Every Agent – Captures everything your agent does during sessions, compresses it with AI, and injects relevant context back into future sessions. Works with Claude Code, OpenClaw, Codex, Gemini, Hermes, Copilot, OpenCode + More

CCCXGHGM+135 skills

Newsletter

Join the Community

Subscribe to our newsletter for the latest news and updates