Skills for Real Engineers. Straight from my .agents directory.
create-game-assets
Agent skill fromgamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
How to install create-game-assets
npx skills add gamedev-skills/awesome-gamedev-agent-skills# or add only this skill to Claude Code: copy the folder
skills/disciplines/create-game-assets/
# into
~/.claude/skills/create-game-assets/ (all projects)
.claude/skills/create-game-assets/ (one project)
1# Create Game Assets23Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as4one production tool inside a controlled pipeline, never as proof that an asset is shippable.56## Core workflow781. **Inspect before inventing.** Find existing screenshots, concept art, sprites, models, fonts,9 import settings, camera framing, target resolution, and naming conventions. Preserve a coherent10 existing direction unless the user asks for a redesign.112. **Lock the technical frame.** Record engine, 2D/3D, camera/view, native display size, asset12 dimensions, world scale, transparency, palette, filtering, animation frames, texture budget,13 and target platforms. Use `assets/art-direction-brief.md` as a copyable brief.143. **Name the visual system.** Define shape language, silhouette priorities, value structure,15 palette roles, materials, lighting, detail density, edge treatment, and motion character. Use16 concrete visual properties; do not substitute a living artist's name for an art direction.174. **Make an asset manifest.** Copy `assets/asset-manifest.json`, then list every required asset,18 state, variant, size, pivot, collision role, source, license, and approval status. Separate19 production assets from disposable greybox placeholders.205. **Approve one visual target.** Create or select a representative hero asset or small style21 board before producing a full set. Judge it at actual game scale and against a gameplay22…
Excerpt shown under the repository's Apache-2.0 license.
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