Skills for Real Engineers. Straight from my .agents directory.
fixing-motion-performance
Agent skill fromibelick/ui-skills
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
How to install fixing-motion-performance
npx skills add ibelick/ui-skills# or add only this skill to Claude Code: copy the folder
skills/fixing-motion-performance/
# into
~/.claude/skills/fixing-motion-performance/ (all projects)
.claude/skills/fixing-motion-performance/ (one project)
1# fixing-motion-performance23Fix animation performance issues.45## how to use67- `/fixing-motion-performance`8 Apply these constraints to any UI animation work in this conversation.910- `/fixing-motion-performance <file>`11 Review the file against all rules below and report:12 - violations (quote the exact line or snippet)13 - why it matters (one short sentence)14 - a concrete fix (code-level suggestion)1516Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.1718## when to apply1920Reference these guidelines when:21- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)22- refactoring janky interactions or transitions23- implementing scroll-linked motion or reveal-on-scroll24- animating layout, filters, masks, gradients, or CSS variables25- reviewing components that use will-change, transforms, or measurement2627## rendering steps glossary2829- composite: transform, opacity30- paint: color, borders, gradients, masks, images, filters31- layout: size, position, flow, grid, flex3233## rule categories by priority3435| priority | category | impact |36|----------|----------|--------|37| 1 | never patterns | critical |38| 2 | choose the mechanism | critical |39| 3 | measurement | high |40| 4 | scroll | high |41| 5 | paint | medium-high |42| 6 | layers | medium |43| 7 | blur and filters | medium |44| 8 | view transitions | low |45| 9 | tool boundaries | critical |4647## quick reference4849### 1. never patterns (critical)50…
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