Skills for Real Engineers. Straight from my .agents directory.
motion-design
Agent skill fromLottieFiles/motion-design-skill
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
How to install motion-design
npx skills add LottieFiles/motion-design-skill# or add only this skill to Claude Code: copy the folder
skills/motion-design/
# into
~/.claude/skills/motion-design/ (all projects)
.claude/skills/motion-design/ (one project)
1# Motion Design Skill23## When to Apply45Use this skill when:6- Creating UI animations (buttons, cards, modals, page transitions)7- Designing micro-interactions and feedback animations8- Building loading, success, or error states9- Animating illustrations or decorative elements10- Planning scroll-triggered or progress-based animations11- Establishing brand motion identity12- Choreographing multi-element sequences1314**Decision tree:**151. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness162. Does it express brand personality? → Motion Personality archetypes173. Does it tell a story or guide attention? → Disney principles + choreography184. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns1920---2122## Quick Reference: 8-Step Checklist2324Before creating any animation:25261. **Emotional target?** — joy, calm, urgency, elegance272. **Motion Personality?** — Playful, Premium, Corporate, Energetic283. **Primary property?** — position, scale, rotation, opacity294. **Duration?** — see duration table below305. **Easing family?** — entrance=decelerate, exit=accelerate316. **Hero element?** — apply staging principles327. **Secondary + ambient layers?** — add richness338. **1/3 rules?** — motion distance, simultaneous elements3435---3637## Three Pillars (CRITICAL)3839Every animation must satisfy three pillars before any technical decisions:4041| Pillar | Question | Drives |42|--------|----------|--------|43…
Excerpt shown under the repository's MIT license.
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