Skills for Real Engineers. Straight from my .agents directory.
How to install unity-component
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/component/
# into
~/.claude/skills/component/ (all projects)
.claude/skills/component/ (one project)
1## Triggers2- Attaching or removing components3- Copying components between objects4- Toggling components5- Reading/writing serialized fields6- 挂载或移除组件、在对象间复制组件、开关组件、读写序列化字段78# Unity Component Skills910Add, remove, copy, toggle and edit components. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution, dryRun and verification rules: root [SKILL.md](../../SKILL.md).1112## Operating Mode13`component_list`, `component_get_methods`, `component_get_methods_batch`, `component_get_properties`, `component_get_serialized_properties` are `SemiAuto` (read-only); every writer is `FullAuto`. `component_remove` / `component_remove_batch` (`Operation.Delete`) and `component_invoke_method*` (high risk) are NeverInSemi: `MODE_FORBIDDEN` under Approval/Auto, run only under Bypass or an Allowlist hit → [operating mode](../../references/protocol-operating-mode.md).1415## Shared rules1617- **Targets**: single-object skills take `name`, `instanceId` or `path` (plus `entityId`, resolved to the path), matched like GameObjects: an ambiguous fuzzy name returns `TARGET_NOT_FOUND` with `candidates`, non-exact matches are listed in `resolutionNotes`. Batch items take only `name` / `instanceId` / `path`: an `entityId` item key is ignored (named in `warnings`), so the item finds no target. `component_copy*` use `source*` / `target*` identifiers.18…
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