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SKILL.md

unity-manual-component

Agent skill fromBesty0728/Unity-Skills

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

How to install unity-manual-component

install unity-manual-component
# install the Unity-Skills pack with the skills CLI
npx skills add Besty0728/Unity-Skills

# or add only this skill to Claude Code: copy the folder

SkillsForUnity/unity-skills~/skills/manual-component/

# into

~/.claude/skills/manual-component/ (all projects)

.claude/skills/manual-component/ (one project)

SkillsForUnity/unity-skills~/skills/manual-component/SKILL.md

MITFull file
1## Triggers
2- Adding a single component to a GameObject
3- Tuning component fields in the Inspector
4- Reordering components on one object
5- Copying component values to another object
6
7# Manual Component Tasks
8
9Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
10
11## When to guide manually vs automate
12
13Guide manually when the user can finish the task in **3 clicks or fewer**: adding one common component, tweaking a few exposed fields, or copying a single component value.
14
15Automate when the task involves **adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once** — use the [component](../component/SKILL.md) REST module instead.
16
17## Add a component
18
19#### Step 1 — Select the GameObject
20Select the target object in the Hierarchy or Scene view.
21
22#### Step 2 — Open Add Component
23At the bottom of the Inspector, click **Add Component**.
24
25#### Step 3 — Choose the component
26- Type a name in the search box (e.g., `Rigidbody`).
27- Or navigate the category list (`Physics > Rigidbody`).
28- Click the component to add it.
29
30Alternative paths:
31- `Component > Physics > Rigidbody`
32- `Component > Mesh > Mesh Renderer`
33- `Component > Audio > Audio Source`
34
35## Configure common fields
36
37#### Step 1 — Expand the component in the Inspector
38…

Excerpt shown under the repository's MIT license.

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