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SKILL.md

unity-manual-gameobject

Agent skill fromBesty0728/Unity-Skills

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

How to install unity-manual-gameobject

install unity-manual-gameobject
# install the Unity-Skills pack with the skills CLI
npx skills add Besty0728/Unity-Skills

# or add only this skill to Claude Code: copy the folder

SkillsForUnity/unity-skills~/skills/manual-gameobject/

# into

~/.claude/skills/manual-gameobject/ (all projects)

.claude/skills/manual-gameobject/ (one project)

SkillsForUnity/unity-skills~/skills/manual-gameobject/SKILL.md

MITFull file
1## Triggers
2- Creating a single GameObject by hand
3- Parenting or reordering objects in the Hierarchy
4- Moving, rotating, or scaling objects via the Inspector or Scene view
5- Telling a user the exact menu path when they want to do it themselves
6
7# Manual GameObject Tasks
8
9Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
10
11## When to guide manually vs automate
12
13Guide manually when the user can finish the task in **3 clicks or fewer**: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.
14
15Automate when the task involves **bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items** — use the [gameobject](../gameobject/SKILL.md) REST module instead.
16
17## Create a GameObject
18
19#### Step 1 — Open the creation menu
20Use any of these equivalent paths:
21- Main menu `GameObject`
22- Right-click in the Hierarchy window
23- Press `Ctrl + Shift + N` for a blank GameObject
24
25#### Step 2 — Pick a primitive or empty object
26- `GameObject > Create Empty`
27- `GameObject > 3D Object > Cube`
28- `GameObject > 3D Object > Sphere`
29- `GameObject > 3D Object > Plane`
30- `GameObject > Light`, `GameObject > Camera`, etc.
31
32The new object appears in the Hierarchy as a root object.
33
34## Create a child GameObject
35
36#### Step 1 — Select the parent in the Hierarchy
37…

Excerpt shown under the repository's MIT license.

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