Skills for Real Engineers. Straight from my .agents directory.
unity-manual-material
Agent skill fromBesty0728/Unity-Skills
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
How to install unity-manual-material
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/manual-material/
# into
~/.claude/skills/manual-material/ (all projects)
.claude/skills/manual-material/ (one project)
1## Triggers2- Creating a new Material asset3- Changing a material color or shader4- Dragging a material onto a MeshRenderer or Mesh56# Manual Material Tasks78Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.910## When to guide manually vs automate1112Guide manually when the user can finish the task in **3 clicks or fewer**: creating one Material, picking a color, or assigning a Material to one object.1314Automate when the task involves **bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes** — use the [material](../material/SKILL.md) REST module instead.1516## Create a Material asset1718#### Step 1 — Open the create menu in the Project window19Right-click in the Project window, then choose **Create > Material**.2021Alternative path:22- Main menu `Assets > Create > Material`2324#### Step 2 — Name the Material25Type the new name and press Enter.2627## Change the Material color2829#### Step 1 — Select the Material30Click the Material asset in the Project window.3132#### Step 2 — Edit the Base Color / Albedo33In the Inspector:34- For URP/HDRP Lit shaders, click the **Base Map** color swatch (or **Base Color** field).35- For Built-in Standard, click the **Albedo** color swatch.36- Pick a color in the color picker and close it.3738## Change the shader3940#### Step 1 — Select the Material41…
Excerpt shown under the repository's MIT license.
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