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SKILL.md

unity-manual-material

Agent skill fromBesty0728/Unity-Skills

Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.

How to install unity-manual-material

install unity-manual-material
# install the Unity-Skills pack with the skills CLI
npx skills add Besty0728/Unity-Skills

# or add only this skill to Claude Code: copy the folder

SkillsForUnity/unity-skills~/skills/manual-material/

# into

~/.claude/skills/manual-material/ (all projects)

.claude/skills/manual-material/ (one project)

SkillsForUnity/unity-skills~/skills/manual-material/SKILL.md

MITFull file
1## Triggers
2- Creating a new Material asset
3- Changing a material color or shader
4- Dragging a material onto a MeshRenderer or Mesh
5
6# Manual Material Tasks
7
8Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
9
10## When to guide manually vs automate
11
12Guide manually when the user can finish the task in **3 clicks or fewer**: creating one Material, picking a color, or assigning a Material to one object.
13
14Automate when the task involves **bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes** — use the [material](../material/SKILL.md) REST module instead.
15
16## Create a Material asset
17
18#### Step 1 — Open the create menu in the Project window
19Right-click in the Project window, then choose **Create > Material**.
20
21Alternative path:
22- Main menu `Assets > Create > Material`
23
24#### Step 2 — Name the Material
25Type the new name and press Enter.
26
27## Change the Material color
28
29#### Step 1 — Select the Material
30Click the Material asset in the Project window.
31
32#### Step 2 — Edit the Base Color / Albedo
33In the Inspector:
34- For URP/HDRP Lit shaders, click the **Base Map** color swatch (or **Base Color** field).
35- For Built-in Standard, click the **Albedo** color swatch.
36- Pick a color in the color picker and close it.
37
38## Change the shader
39
40#### Step 1 — Select the Material
41…

Excerpt shown under the repository's MIT license.

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