Skills for Real Engineers. Straight from my .agents directory.
mac-design
Agent skill fromdaveebbelaar/bama
Design rules that make a SwiftUI app look and feel like a native Mac app on macOS 26 and later, from Apple's eight design principles to Liquid Glass, layout, toolbars, menus, search, keyboard, type, color, and dark mode. Use when building or reviewing any window, sidebar, toolbar, menu, panel, or settings screen, or when the user asks for a more native, Apple-like, or better designed app.
How to install mac-design
npx skills add daveebbelaar/bama# or add only this skill to Claude Code: copy the folder
skills/design/mac-design/
# into
~/.claude/skills/mac-design/ (all projects)
.claude/skills/mac-design/ (one project)
1# Mac design23Apple already designed your app. Pick the right system parts, arrange them,4and stay out of their way. Use the system first. Add custom design only5where the system has nothing.67- The full checklist with sources: [design-rules.md](design-rules.md).8 Use it for reviews.9- Copyable SwiftUI code: [patterns.md](patterns.md).10- The Settings window: [settings.md](settings.md).11- Toolbars: which item goes where, per column: [toolbars.md](toolbars.md).12- A left sidebar, a right panel, and a top bar that fit together, or no top13 bar: [app-shell.md](app-shell.md).14- The menu bar, context menus, and the Dock menu: [menus.md](menus.md).15- Apple's current text on one topic, when a rule here is not enough:16 `"${CLAUDE_SKILL_DIR}/scripts/hig.sh" <topic>` (for example `toolbars`,17 `sheets`). It prints the HIG page as plain text.18- App-wide tokens (colors, radii, motion): call the Skill tool with19 `design-system`.20- How a feature works and what it says (names, flow, modals, errors,21 accessibility): call the Skill tool with `ux-design`.22- Spacing, alignment, and the checks that catch misalignment: call the23 Skill tool with `layout-grid`.24- Parts of your own instead of Apple's: call the Skill tool with25 `design-kit`, or `design-from-app` to match an app the user names.2627## Apple's eight principles2829Use them as the review lens for every screen (HIG Design principles, 2026):30311. **Purpose**: each feature costs people time, attention, and trust. Cut what does not earn it.32…
Excerpt shown under the repository's MIT license.
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