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SKILL.md

godot-export

Agent skill fromgamedev-skills/awesome-gamedev-agent-skills

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

How to install godot-export

install godot-export
# install the awesome-gamedev-agent-skills pack with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills

# or add only this skill to Claude Code: copy the folder

skills/godot/godot-export/

# into

~/.claude/skills/godot-export/ (all projects)

.claude/skills/godot-export/ (one project)

skills/godot/godot-export/SKILL.md

Apache-2.0Full file
1# Godot Export & Builds (4.x)
2
3Turn a project into runnable platform builds via export presets and the command line, and
4handle the web/dedicated-server gotchas. Targets **Godot 4.7**.
5
6## When to use
7
8- Use when producing a shippable build: installing export templates, creating/editing
9 export presets, exporting from the editor or headless CLI (CI), or troubleshooting web
10 (HTML5) and dedicated-server exports.
11
12**When *not* to use:** storefront publishing flows → `steam-publish`/`itch-publish`; the
13networking code of a server → `godot-multiplayer` (this skill covers building it headless).
14
15## Core workflow
16
171. **Install export templates** matching your engine version: Editor menu >
18 *Manage Export Templates* (download), or install the `.tpz` offline. Versions must
19 match the editor exactly. Since 4.7 the downloader can fetch templates for a single
20 platform or architecture instead of the full set.
212. **Add export presets** in *Project > Export*: pick a platform (Windows Desktop, macOS,
22 Linux, Web, Android, iOS), set the export path, icons, features, and resource
23 include/exclude filters. Presets are saved to `export_presets.cfg`.
243. **Export from the editor** with *Export Project* (release) or *Export PCK/ZIP*.
254. **Or export headless from the CLI** for automation/CI using
26 `--export-release "<preset name>" <output path>`.
275. **Per platform:** Web needs cross-origin isolation (COOP/COEP) only if the preset's
28…

Excerpt shown under the repository's Apache-2.0 license.

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