roguelike
Agent skill fromgamedev-skills/awesome-gamedev-agent-skills
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
How to install roguelike
install roguelike
# install the awesome-gamedev-agent-skills pack with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills# or add only this skill to Claude Code: copy the folder
skills/genres/roguelike/
# into
~/.claude/skills/roguelike/ (all projects)
.claude/skills/roguelike/ (one project)
1# Roguelike23A playbook for roguelikes — the turn engine, procedural dungeons, field-of-view, permadeath,4and run economy. This is a **compositional** skill: it orchestrates procedural generation,5tilemaps, save handling, and AI into a run-based game. It does not re-teach noise/RNG or6tilemap APIs; it defines the loop and the systems that make a *run* compelling.78## When to use910- Use when building a **turn-based, grid-based** dungeon crawler where each death ends the11 run and the world is regenerated — a roguelike or "roguelite" (with meta-progression).12- Use when designing procedural dungeons, FOV/fog-of-war, permadeath stakes, or loot tables.1314**When *not* to use:** real-time action with roguelike *dressing* → build the action genre15(`platformer`/`fps-shooter`) and layer `procedural-gen`. Deep stats/quests/dialogue without16permadeath → `rpg`. Open-world needs/crafting → `survival-crafting`.1718## What makes it a roguelike (design anchor)1920The community reference is the **Berlin Interpretation** (RogueBasin, IRDC 2008): a set of21"roguelikeness" factors, not a checklist. The high-value ones are the design targets:22**random environment generation, permadeath, turn-based, grid-based, non-modal** (all actions23in one mode), **complexity** (many item/monster interactions), **resource management**,24**hack-and-slash**, and **exploration & discovery**. Lean into these to feel roguelike; pick25which to keep deliberately. "Roguelite" usually relaxes permadeath with meta-progression.26…
Excerpt shown under the repository's Apache-2.0 license.
