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roguelike

Agent skill fromgamedev-skills/awesome-gamedev-agent-skills

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.

How to install roguelike

install roguelike
# install the awesome-gamedev-agent-skills pack with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills

# or add only this skill to Claude Code: copy the folder

skills/genres/roguelike/

# into

~/.claude/skills/roguelike/ (all projects)

.claude/skills/roguelike/ (one project)

skills/genres/roguelike/SKILL.md

Apache-2.0Full file
1# Roguelike
2
3A playbook for roguelikes — the turn engine, procedural dungeons, field-of-view, permadeath,
4and run economy. This is a **compositional** skill: it orchestrates procedural generation,
5tilemaps, save handling, and AI into a run-based game. It does not re-teach noise/RNG or
6tilemap APIs; it defines the loop and the systems that make a *run* compelling.
7
8## When to use
9
10- Use when building a **turn-based, grid-based** dungeon crawler where each death ends the
11 run and the world is regenerated — a roguelike or "roguelite" (with meta-progression).
12- Use when designing procedural dungeons, FOV/fog-of-war, permadeath stakes, or loot tables.
13
14**When *not* to use:** real-time action with roguelike *dressing* → build the action genre
15(`platformer`/`fps-shooter`) and layer `procedural-gen`. Deep stats/quests/dialogue without
16permadeath → `rpg`. Open-world needs/crafting → `survival-crafting`.
17
18## What makes it a roguelike (design anchor)
19
20The community reference is the **Berlin Interpretation** (RogueBasin, IRDC 2008): a set of
21"roguelikeness" factors, not a checklist. The high-value ones are the design targets:
22**random environment generation, permadeath, turn-based, grid-based, non-modal** (all actions
23in one mode), **complexity** (many item/monster interactions), **resource management**,
24**hack-and-slash**, and **exploration & discovery**. Lean into these to feel roguelike; pick
25which to keep deliberately. "Roguelite" usually relaxes permadeath with meta-progression.
26…

Excerpt shown under the repository's Apache-2.0 license.

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