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SKILL.md

survival-crafting

Agent skill fromgamedev-skills/awesome-gamedev-agent-skills

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.

How to install survival-crafting

install survival-crafting
# install the awesome-gamedev-agent-skills pack with the skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills

# or add only this skill to Claude Code: copy the folder

skills/genres/survival-crafting/

# into

~/.claude/skills/survival-crafting/ (all projects)

.claude/skills/survival-crafting/ (one project)

skills/genres/survival-crafting/SKILL.md

Apache-2.0Full file
1# Survival Crafting
2
3A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the
4crafting/tech progression, and base building. This is a **compositional** skill: it orchestrates
5inventory data, world content, persistence, and threats. It does not re-teach those primitives;
6it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival
7tense rather than tedious.
8
9## When to use
10
11- Use when the player **gathers resources, crafts items/structures, manages survival needs, and
12 builds a base** against escalating threats: survival sandbox, crafting/base-building game.
13- Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops,
14 or base placement/building.
15
16**When *not* to use:** crafting as a minor RPG feature → `rpg`. Permadeath grid dungeon →
17`roguelike`. For inventory/items as data assets, use `godot-resources` /
18`unity-scriptableobjects`; for world generation, `procedural-gen`.
19
20## Core loop
21
22**Gather raw resources → craft tools/items → build and upgrade a base → manage survival needs
23→ explore farther for better resources → survive escalating threats → repeat at a higher tier.**
24Each loop should unlock the *next* loop (better tools → reach new biomes → new resources →
25better crafts). When that ladder breaks, the game becomes a grind.
26
27## Must-have systems
28
291. **Resource nodes + gathering** — harvestable world objects; tool requirements/tiers; respawn.
30…

Excerpt shown under the repository's Apache-2.0 license.

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