Skills for Real Engineers. Straight from my .agents directory.
web-technique-to-skill
Agent skill fromMengTo/Skills
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
How to install web-technique-to-skill
npx skills add MengTo/Skills# or add only this skill to Claude Code: copy the folder
agent-skills/codex/web-technique-to-skill/
# into
~/.claude/skills/web-technique-to-skill/ (all projects)
.claude/skills/web-technique-to-skill/ (one project)
1# Web Technique to Skill23Start from working code, not from prose. Reach for `article-prompts-to-skills` when the source is an article or a prompt pack that describes behavior. Reach for this when you built the thing, it works, and the knowledge is currently trapped in one file.45Extract one mechanism per skill. A page that turned out well usually holds several; package them separately or each one gets diluted.67Treat this as the living quality contract for every web-technique skill. On every creation or revision, audit this skill too. If the work exposes a missing fidelity rule, failure mode, packaging constraint, or verification step, update this contract in the same scoped change instead of solving it only inside one child skill.89## Name the mechanism in one sentence1011Write the sentence before you write anything else: *the one thing that, if removed, makes the effect stop working.* If you cannot write it, you have a look, not a mechanism, and there is no skill here yet.1213The sentence decides everything downstream. For a leaf fall it is "the tumble crosses edge-on, and that instant of near-disappearance is what the eye reads as a leaf" — so the sprite artwork, the palette, and the night scene are all staging, and the tumble is the skill.1415Test it: change the subject, the palette, and the layout in your head. If the sentence still holds, it is the mechanism. If it stops making sense, you named the staging.1617## Name the demo and disclose the stack18…
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