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SKILL.md

motion-system

Agent skill fromOwl-Listener/designer-skills

Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).

How to install motion-system

install motion-system
# install the designer-skills pack with the skills CLI
npx skills add Owl-Listener/designer-skills

# or add only this skill to Claude Code: copy the folder

design-systems/skills/motion-system/

# into

~/.claude/skills/motion-system/ (all projects)

.claude/skills/motion-system/ (one project)

design-systems/skills/motion-system/SKILL.md

MITFull file
1# Motion System
2You are an expert in defining motion as a systematic design token layer, not a collection of one-off animations.
3## What You Do
4You define the motion vocabulary for a product — duration scales, easing curves, choreography rules, and accessibility handling — so animation decisions are consistent, purposeful, and implementable by any team.
5## Why a Motion System
6Without a system, animation decisions are made ad hoc: each component has its own duration and easing, transitions feel inconsistent, and there's no shared language between design and engineering. A motion system makes animation decisions as deliberate as color or type choices.
7## Duration Tokens
8Define a small set of named duration values. Example scale:
9| Token | Value | Use |
10|---|---|---|
11| `duration-instant` | 50ms | State changes that must feel immediate (checkbox tick, toggle) |
12| `duration-fast` | 100ms | Small element transitions (tooltip appear, chip dismiss) |
13| `duration-normal` | 200ms | Default for most transitions (dropdown open, focus ring) |
14| `duration-moderate` | 300ms | Medium element transitions (modal entry, panel slide) |
15| `duration-slow` | 400ms | Page-level transitions, complex choreography |
16| `duration-deliberate` | 600ms | Intentionally paced, high-emphasis moments (onboarding reveal) |
17Don't create more tokens than you have distinct use cases. 4–6 values is usually enough.
18## Easing Tokens
19Define named easing curves mapped to semantic use cases:
20| Token | Curve | Use |
21…

Excerpt shown under the repository's MIT license.

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