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game-recon

Agent skill fromrehan-remade/universal-modder

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a Windows game on macOS or Linux, x64 on ARM). Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

How to install game-recon

install game-recon
# install the universal-modder pack with the skills CLI
npx skills add rehan-remade/universal-modder

# or add only this skill to Claude Code: copy the folder

skills/game-recon/

# into

~/.claude/skills/game-recon/ (all projects)

.claude/skills/game-recon/ (one project)

skills/game-recon/SKILL.md

MITFull file
1# Game recon
2
3Goal: in about five minutes, know what you're dealing with and which route to take. Write the answer down
4so every later step can rely on it.
5
6## 0. Has another agent been here?
7`um kb search "<game>"` (and the engine name). A field note in the shared knowledge base can hand you the
8working versions, the route, and the gotchas before you touch anything. See the **share-field-notes** skill.
9
10## 1. Find it and fingerprint it
11```bash
12um scan --list # Steam, Epic and Xbox installs (Windows, WSL, Linux, macOS)
13um scan "<name or folder>" # host, engine, version, exes (.NET?), anti-cheat, loaders,
14 # mod folders, saves, routes
15um scan "<game>" --json # the same, machine-readable
16```
17`um` lives at `bin/um` in the universal-modder repo (plugins and clones put it on PATH). Anywhere else:
18`uv tool install git+https://github.com/rehan-remade/universal-modder`.
19
20`um scan` reads files only. It indexes the install (bounded), sniffs PE headers, the Unity/Godot/GameMaker
21headers and the Unreal version string, maps known games to their community loader, and points to the
22playbook to read: `skills/mod-any-game/references/engines/<engine>.md`.
23
24The scan can't see everything, so check these by hand:
25- **Game not in a store library** (GOG, itch, a standalone folder): pass the folder path.
26- **Several engines' signals:** launchers and web helpers are common. The top score wins, but read the
27 "also" line.
28…

Excerpt shown under the repository's MIT license.

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