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SKILL.md

game-build

Agent skill fromzenstory-ai/novel-to-game

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先针对头号设计风险搭建白盒原型,或在正式生产时将已批准的 GAME_DESIGN 与 ART_DIRECTION 提炼为精简的 BUILD_BRIEF,在目标运行环境中实现可运行版本并用可复现的实机记录迭代。用于验证高风险设计问题、构建游戏原型或实现已批准的设计方案。

How to install game-build

install game-build
# install the novel-to-game pack with the skills CLI
npx skills add zenstory-ai/novel-to-game

# or add only this skill to Claude Code: copy the folder

skills/game-build/

# into

~/.claude/skills/game-build/ (all projects)

.claude/skills/game-build/ (one project)

skills/game-build/SKILL.md

MITFull file
1# 游戏构建执行
2
3守住已批准的体验设计与美术方向边界,产出真实可玩的构建版本(白盒阶段须有 `GAME_DESIGN.md`,正式生产阶段还须有 `ART_DIRECTION.md`;上游决策缺失时退回补齐,不在 `BUILD_BRIEF.md` 里私自发明或重做设计)。先读 [build-brief-contract.md](references/build-brief-contract.md)。
4
5产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。
6
7## 目标、路径与按需规范
8
9严格按 `PRODUCT_BRIEF.md` 锁定的平台、引擎、运行环境、视口/输入、范围、分级和联网边界交付;目标工具链不可用时不得擅自改做网页版顶替,仅在 `PRODUCT_BRIEF.md` 明确批准替代运行环境时才可使用,并分别记清 `targetRuntime`、`testedRuntime` 与未覆盖特性。
10
11构建前声明 `buildStage: whitebox|production` 与 `buildPath: template|custom`:仅当成熟模板能完整保留原著独有的动作、代价和世界反馈时才走 `template`;核心体验依赖实时手感、空间走位、视线遮挡、物理碰撞或独创动词时一律走 `custom`(白盒同样必须选用能真实检验最大风险的交互形态,绝不把所有项目降级为纯文字选项)。
12
13正式生产阶段继承 `ART_DIRECTION.md` 与批准目标图:缺少现成位图素材时直接调用当前环境的图像生成工具(Codex 环境优先用内置 ImageGen),已有成套图标与适合代码绘制的简洁几何图形可复用;构建期生成的成品资产必须落盘到项目工作区并接入真实界面,严禁拿文字徽章、Emoji、未执行的提示词或云端任务链接冒充完工资产(白盒阶段的临时占位图须明确标明阶段属性;调用外部工具时只传当前资产所需输入,不上传无关的原著全文,也不把 API 密钥写进仓库)。当前会话无任何可用实现途径时,如实报告阻塞原因并仅交付 `BUILD_BRIEF.md`。
14
15按项目实际用到的能力读取可选参考:
16- Blender 可编辑 3D 资产:[blender-asset-workflow.md](references/blender-asset-workflow.md)(不为 3D 项目默认绑定 Blender 或强装 MCP);
17- 2.5D 多朝向/多动作序列帧烘焙:[baked-sprite-workflow.md](references/baked-sprite-workflow.md);
18- 生成式自由输入、知情权限、事件回放或存档迁移:[playable-model-contract.md](references/playable-model-contract.md);
19- 角色配音:[tts-production-contract.md](references/tts-production-contract.md);
20- 动态视频、生成式音乐或音效:[generative-media-pipeline.md](references/generative-media-pipeline.md);选择后播放剧情过场(互动影游)再读 [cutscene-production.md](references/cutscene-production.md)。
21
22## 构建循环
23…

Excerpt shown under the repository's MIT license.

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