Skills for Real Engineers. Straight from my .agents directory.
unity-dotween-design
Agent skill fromBesty0728/Unity-Skills
Source-anchored design rules for DOTween 1.3.015
How to install unity-dotween-design
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/dotween-design/
# into
~/.claude/skills/dotween-design/ (all projects)
.claude/skills/dotween-design/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Writing or reviewing DOTween code5- Building sequences6- Binding tween lifetime7- Debugging tween pitfalls8- 编写或审查 DOTween 代码、构建序列动画、绑定补间生命周期、排查补间陷阱910# DOTween - Design Rules1112Advisory module. Every rule is distilled from Demigiant DOTween source at:13- **1.3.015** — bundled in `_DOTween.Assembly/DOTween/` and `bin/Modules/` module files (Unity 2018+)1415Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.1617> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).1819## When to Load This Module2021Load before writing or reviewing any of:2223- `DOTween.Init(...)` bootstrap, DOTweenSettings configuration, SetTweensCapacity adjustments24- Any `.DOMove / .DORotate / .DOScale / .DOColor / .DOFade / .DOShake* / .DOPath / .DOPunch*` shortcut call25- `DOTween.Sequence()` + `.Append / .Join / .Insert / .Prepend / .AppendInterval / .PrependInterval / .AppendCallback`26- `.SetEase / .SetDelay / .SetLoops / .SetAutoKill / .SetLink / .SetId / .SetTarget / .SetUpdate / .SetRelative / .SetRecyclable / .SetSpeedBased`27…
Excerpt shown under the repository's MIT license.
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