Skills for Real Engineers. Straight from my .agents directory.
How to install unity-inspector
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/inspector/
# into
~/.claude/skills/inspector/ (all projects)
.claude/skills/inspector/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Designing component Inspector display5- Organizing serialized fields6- Adding tooltips/headers7- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组89# Unity Inspector Design1011Use this skill when scripts need to be easier to author, configure, and review in the Inspector.1213## Guardrails1415> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).1617- Prefer `[SerializeField] private` over unnecessary public fields.18- Do not over-decorate with attributes when simple naming suffices.1920## Default Rules2122- Use `[Header]`, `[Tooltip]`, `[Space]`, `[Range]`, `[Min]`, `[TextArea]` when they clarify authoring intent.23- Use `[RequireComponent]` for mandatory sibling dependencies.24- Use `[CreateAssetMenu]` for config/data assets that designers should create directly.25- Use `OnValidate` only for lightweight editor-time validation and normalization.26- Use `SerializeReference` only when polymorphic serialized data is genuinely needed.2728## Inspector Quality Checklist2930- Are defaults safe?31- Are required references obvious?32- Are fields grouped by responsibility?33- Are tuning values constrained?34…
Excerpt shown under the repository's MIT license.
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