Skills for Real Engineers. Straight from my .agents directory.
unity-netcode-design
Agent skill fromBesty0728/Unity-Skills
Source-anchored design rules for Netcode for GameObjects 2.x
How to install unity-netcode-design
npx skills add Besty0728/Unity-Skills# or add only this skill to Claude Code: copy the folder
SkillsForUnity/unity-skills~/skills/netcode-design/
# into
~/.claude/skills/netcode-design/ (all projects)
.claude/skills/netcode-design/ (one project)
1> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.23## Triggers4- Writing or reviewing multiplayer code5- Designing server/distributed authority6- Wiring RPCs or NetworkVariables7- Debugging netcode8- 编写或审查多人联机代码、设计服务器/分布式权威、连接 RPC 或网络变量、排查 netcode 问题910# Netcode for GameObjects - Design Rules1112Advisory module. Every rule is distilled from `com.unity.netcode.gameobjects` 2.x source. Each rule cites a concrete file/line so the reasoning is auditable.1314> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).1516## When to Load This Module1718Load before writing or reviewing any of:19- NetworkBehaviour scripts (OnNetworkSpawn / OnNetworkDespawn / RPCs / NetworkVariables)20- NetworkManager startup / shutdown / scene switching21- NetworkObject Spawn / Despawn / ChangeOwnership / TrySetParent22- UnityTransport configuration (direct connect / Relay)23- Any code that branches on IsHost / IsServer / IsClient / IsOwner2425## Critical Rule Summary (memorize even if you skip the sub-docs)2627| # | Rule | Source anchor |28|---|------|---------------|29…
Excerpt shown under the repository's MIT license.
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