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SKILL.md

blender-clothing

Agent skill fromEL4CTEO/blender-skills

Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on garments, layered clothing, pose-aware poke-through checks, sim-to-game-mesh cleanup. Use for shirts, pants, armor, outfits, layered or swappable clothing.

How to install blender-clothing

install blender-clothing
# install the blender-skills pack with the skills CLI
npx skills add EL4CTEO/blender-skills

# or add only this skill to Claude Code: copy the folder

skills/blender-clothing/

# into

~/.claude/skills/blender-clothing/ (all projects)

.claude/skills/blender-clothing/ (one project)

skills/blender-clothing/SKILL.md

MITFull file
1# Clothing
2
3The execution model is in `blender-core`. The rig and weights are in `blender-character-rigging`, classic cloth settings in `blender-simulation`, and Roblox layered clothing cages in `blender-export-pipelines` (references/roblox.md).
4
5## One call each
6```
7scripts/garment.py -- --body Body --group Torso --name Shirt --hide-body
8scripts/garment.py -- --body Body --zmin 0.45 --zmax 1.05 --name Pants --offset 0.01 --drape 40 --morphs
9scripts/garment.py -- --body Body --group Torso --name Armor --offset 0.02 --thickness 0.008
10scripts/garment.py -- --check Shirt --body Body # pose the rig first: checks the current pose
11```
12
13## How pros build game clothing
141. **Shape**: start from the body (extract + offset) for fitted clothes, or from flat patterns sewn by cloth sim (Marvelous Designer or Blender cloth with sewing springs) for loose ones. Simulate on the body in its **rest pose** (A/T).
152. **Game mesh**: retopo the high/sim result to clean, even quads with loops at the joints (elbows, knees, shoulders get 3 loops), then UV it. Bake folds into normal maps (`blender-texture-baking`) so the low mesh stays light.
163. **Skin**: copy weights from the body (same bones, same influences), clean them (limit 4, normalize, drop < 0.001), then blend toward smoother weights only on loose parts (skirts, coats) and add extra bones for those.
17…

Excerpt shown under the repository's MIT license.

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