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SKILL.md

blender-hair-grooming

Agent skill fromEL4CTEO/blender-skills

Hair and fur in Blender 5.2 - hair curves on a surface, guides + interpolated children with the bundled hair node assets (clump, curl, noise, droop), density masks, Principled Hair BSDF (melanin), Curves Sculpt combing, 5.2 node Hair Dynamics, game hair cards with a rendered strand atlas, Alembic/USD groom export. Use for hair, fur, beards, eyebrows, grass tufts.

How to install blender-hair-grooming

install blender-hair-grooming
# install the blender-skills pack with the skills CLI
npx skills add EL4CTEO/blender-skills

# or add only this skill to Claude Code: copy the folder

skills/blender-hair-grooming/

# into

~/.claude/skills/blender-hair-grooming/ (all projects)

.claude/skills/blender-hair-grooming/ (one project)

skills/blender-hair-grooming/SKILL.md

MITFull file
1# Hair grooming
2
3The execution model is in `blender-core`. Hair physics details are in `blender-simulation`, and look-dev in `blender-lighting-lookdev`.
4
5## One call each
6```
7scripts/groom.py -- --surface Head --mask Scalp --length 0.15 --children 150000 --clump 0.5
8scripts/groom.py -- --surface Head --mask Beard --length 0.02 --droop 0.2 --curl 0.004 --melanin 0.9 --name Beard
9scripts/groom.py -- --surface Body --length 0.025 --droop 0.3 --clump 0.3 --name Fur
10scripts/groom.py -- --cards Hair --card-count 150 --atlas-res 2048 --out //textures # game hair cards
11```
12
13## How pros groom
141. **Surface first**: the scalp is a mesh (or the head itself) with **UVs** (hair attaches by UV) and a **vertex group** painted where hair grows. That group becomes the density mask, so soft edges give a natural hairline.
152. **Guides → children**: a few hundred to a few thousand guides carry the shape, and thousands of interpolated children give the volume. Style the guides, never the children.
163. **Shape in layers**: length, then clump (strands gather into locks), then curl/wave, then frizz/noise, then profile (thin tips). Keep each a separate modifier you can toggle.
174. **Comb by hand** for anything hero: Curves Sculpt mode brushes (`Comb`, `Add`, `Puff`, `Pinch`, `Grow/Shrink`, `Smooth`, `Slide`, `Density`, `Delete`, `Pull Tips`). Procedural droop gives a believable base, not a hairstyle.
18…

Excerpt shown under the repository's MIT license.

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