blender-export-pipelines
Agent skill fromEL4CTEO/blender-skills
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch export, post-export verification. Use whenever an asset leaves Blender.
How to install blender-export-pipelines
install blender-export-pipelines
# install the blender-skills pack with the skills CLI
npx skills add EL4CTEO/blender-skills# or add only this skill to Claude Code: copy the folder
skills/blender-export-pipelines/
# into
~/.claude/skills/blender-export-pipelines/ (all projects)
.claude/skills/blender-export-pipelines/ (one project)
1# Export Pipelines23The execution model is in `blender-core`. Run `blender-asset-qa` (and `blender-game-optimization` for budgets) **before** exporting.45## One call6```7scripts/export_asset.py -- --preset unreal_skeletal --objects SK_Hero --out //export/SK_Hero.fbx8scripts/export_asset.py -- --preset web --collection Export --out //export/scene.glb9scripts/export_asset.py -- --preset unity --objects SM_A SM_B SM_C --batch --out //export/x.fbx # one file each, at origin10```11Presets: `roblox`, `roblox_gltf`, `unity`, `unity_skeletal`, `unreal`, `unreal_skeletal`, `godot`, `web`, `gltf`, `usd`. Pass any exporter kwarg with `--set key=value`. Every preset is tested with a round-trip that keeps scale and avoids a 100× armature scale.1213## Engine reference (load only the one you need)14- [references/roblox.md](references/roblox.md): MeshParts, avatar bodies (R15), accessories, layered clothing cages, SurfaceAppearance, limits15- [references/unity.md](references/unity.md): FBX settings, Humanoid rigs, URP/HDRP maps, animation clips16- [references/unreal.md](references/unreal.md): static/skeletal FBX, root bone, collision UCX, LODs, Nanite, ORM/DirectX17- [references/godot-web.md](references/godot-web.md): glTF/GLB, import suffixes, three.js/Babylon, compression, KHR extensions1819## Universal pre-export checklist201. **Scale**: scene unit scale 1.0, objects at scale 1, rotation applied (except intentional object transforms). The presets handle unit conversion.21…
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