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blender-game-optimization
Agent skill fromEL4CTEO/blender-skills
Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing, vertex-split costs, collision proxies, texture memory. Use when an asset is too heavy, before export, or when targeting a platform budget.
How to install blender-game-optimization
npx skills add EL4CTEO/blender-skills# or add only this skill to Claude Code: copy the folder
skills/blender-game-optimization/
# into
~/.claude/skills/blender-game-optimization/ (all projects)
.claude/skills/blender-game-optimization/ (one project)
1# Game Optimization23The execution model is in `blender-core`. Always re-run `blender-asset-qa` after optimizing.45## Procedure61. **Measure**: `scripts/mesh_stats.py -- --objects ... --budget mobile|roblox|web|vr|console|pc`. It returns tris, estimated draw calls, materials, texture VRAM, bones, and the over-budget items.72. **Clean**: `make_lods.py --cleanup` (merge by distance 0.1 mm, dissolve degenerate, delete loose). Remove hidden faces: back-to-back faces and faces under other parts (`qa_check` → `back_to_back`, plus manual xray).83. **Reduce in this order** (cheapest visual loss first): hidden/interior geometry → unnecessary edge loops on flat areas (Limited Dissolve 1–5°) → over-segmented cylinders → Decimate → bake detail to normals (`blender-texture-baking`).94. **Materials**: merge to 1–2 per asset (atlas / trim sheet / shared tiling material). Each material slot per mesh is roughly one draw call.105. **LODs**: `scripts/make_lods.py -- --objects SM_X --rename` creates `_LOD1.._LOD3` at 50/25/12.5%. Check every LOD silhouette with `look`/`review_shots`.116. **Re-measure**, then QA, then export (`blender-export-pipelines`).1213## Budgets (guidance per asset, 2026)14| Platform | Hero char tris | Prop tris | Mats/asset | Max texture | Bones |15|---|---|---|---|---|---|16| Mobile | 5–15k | 0.3–3k | 1–2 | 1024 | ≤75 |17…
Excerpt shown under the repository's MIT license.
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