Skills for Real Engineers. Straight from my .agents directory.
ebitengine-game
Agent skill fromgamedev-skills/awesome-gamedev-agent-skills
Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop, input, rendering, text, audio, scenes, gameplay tests and desktop, browser or mobile builds. Also use when fixing these systems in an existing Ebitengine game. Do not apply to unrelated Go software or engine-internal patches merely because they depend on Ebitengine.
How to install ebitengine-game
npx skills add gamedev-skills/awesome-gamedev-agent-skills# or add only this skill to Claude Code: copy the folder
skills/ebitengine/ebitengine-game/
# into
~/.claude/skills/ebitengine-game/ (all projects)
.claude/skills/ebitengine-game/ (one project)
1# Ebitengine game23Deliver a game that is understandable, responsive and complete at the requested4scope. One request can include several internal build/play/refine passes. A5scaffold, successful build or attractive screenshot alone is not a finished game.6For a focused fix, preserve the project's design and limit the workflow to the7affected behavior.89The bundled starter targets **Ebitengine v2.10.5 / Go 1.25+**. This is a pinned10baseline, not a claim about the latest release. Keep an existing project's11versions unless an upgrade is needed and authorized. Check the pinned version's12public API before using newer or experimental APIs. References contain patterns13to adapt; only the bundled scripts and starter are executable deliverables.14Their checks do not validate every reference snippet.1516## Delivery workflow17181. **Inspect and decide.** Read repository instructions, `go.mod`, the `RunGame`19 entrypoint and existing tests/assets. For new games, read20 [Design and quality](references/design-and-quality.md). Establish the player's21 goal, repeated decision, consequence, end/retry path, intended look, platform22 and supported input. Infer reasonable defaults; ask only for missing choices23 that materially change the product. Record a short brief and observable24 acceptance criteria in the project.252. **Build a representative playable slice.** Make the central interaction and26 its feedback work with the intended controls and visual direction. Check the27…
Excerpt shown under the repository's Apache-2.0 license.
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