Skills for Real Engineers. Straight from my .agents directory.
godot-csharp
Agent skill fromgamedev-skills/awesome-gamedev-agent-skills
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
How to install godot-csharp
npx skills add gamedev-skills/awesome-gamedev-agent-skills# or add only this skill to Claude Code: copy the folder
skills/godot/godot-csharp/
# into
~/.claude/skills/godot-csharp/ (all projects)
.claude/skills/godot-csharp/ (one project)
1# Godot C# / .NET (4.x)23Write Godot game code in C#: node subclasses, the engine lifecycle, exports, signals as4events, and GDScript interop. Targets **Godot 4.7 (.NET / C#)** and **.NET 8**.56## When to use78- Use when scripting a Godot game in C# (`.cs` + `.csproj`), translating GDScript idioms9 to C#, exposing `[Export]` fields, or wiring `[Signal]` delegates and GetNode<T>.1011**When *not* to use:** GDScript-specific syntax → `godot-gdscript`; engine concepts that12are language-neutral (scenes, physics, animation) → the relevant `godot-*` skill. You need13the **Godot .NET build** + the .NET SDK installed; the standard build can't run C#.1415## Core workflow16171. **Use the Godot .NET editor build** and install a .NET SDK: 8 or later, and 9 or later if18 you export to Android. Creating the first C#19 script generates a `.csproj`/`.sln`. Build with the editor or `dotnet build`.202. **Every node script is a `partial` class** extending a Godot type (the source generator21 relies on `partial`). The file/class name should match the node script.223. **Override lifecycle methods in PascalCase** with `double` delta: `_Ready()`,23 `_Process(double delta)`, `_PhysicsProcess(double delta)`.244. **Expose tunables with `[Export]`**; they show in the Inspector like GDScript `@export`.255. **Declare signals as `[Signal]` delegates** named `XxxEventHandler`; emit with26 `EmitSignal(SignalName.Xxx, ...)` and subscribe with the generated C# `event`.27…
Excerpt shown under the repository's Apache-2.0 license.
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