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SKILL.md

game-developer

Agent skill fromJeffallan/claude-skills

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

How to install game-developer

install game-developer
# install the claude-skills pack with the skills CLI
npx skills add Jeffallan/claude-skills

# or add only this skill to Claude Code: copy the folder

skills/game-developer/

# into

~/.claude/skills/game-developer/ (all projects)

.claude/skills/game-developer/ (one project)

skills/game-developer/SKILL.md

MITFull file
1# Game Developer
2
3## Core Workflow
4
51. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs
62. **Design architecture** — Plan ECS/component systems, optimize for target platforms
73. **Implement** — Build core mechanics, graphics, physics, AI, networking
84. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage
9 - ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
105. **Test** — Cross-platform testing, performance validation, multiplayer stress tests
11 - ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.
12
13## Reference Guide
14
15Load detailed guidance based on context:
16
17| Topic | Reference | Load When |
18|-------|-----------|-----------|
19| Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects |
20| Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components |
21| ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns |
22| Performance | `references/performance-optimization.md` | FPS optimization, profiling, memory |
23| Networking | `references/multiplayer-networking.md` | Multiplayer, client-server, lag compensation |
24
25## Constraints
26
27### MUST DO
28- Target 60+ FPS on all platforms
29…

Excerpt shown under the repository's MIT license.

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