Skills for Real Engineers. Straight from my .agents directory.
game-developer
Agent skill fromJeffallan/claude-skills
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
How to install game-developer
npx skills add Jeffallan/claude-skills# or add only this skill to Claude Code: copy the folder
skills/game-developer/
# into
~/.claude/skills/game-developer/ (all projects)
.claude/skills/game-developer/ (one project)
1# Game Developer23## Core Workflow451. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs62. **Design architecture** — Plan ECS/component systems, optimize for target platforms73. **Implement** — Build core mechanics, graphics, physics, AI, networking84. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage9 - ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.105. **Test** — Cross-platform testing, performance validation, multiplayer stress tests11 - ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.1213## Reference Guide1415Load detailed guidance based on context:1617| Topic | Reference | Load When |18|-------|-----------|-----------|19| Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects |20| Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components |21| ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns |22| Performance | `references/performance-optimization.md` | FPS optimization, profiling, memory |23| Networking | `references/multiplayer-networking.md` | Multiplayer, client-server, lag compensation |2425## Constraints2627### MUST DO28- Target 60+ FPS on all platforms29…
Excerpt shown under the repository's MIT license.
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