Skills for Real Engineers. Straight from my .agents directory.
threejs-debug-profiler
Agent skill frommajidmanzarpour/threejs-game-skills
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
How to install threejs-debug-profiler
npx skills add majidmanzarpour/threejs-game-skills# or add only this skill to Claude Code: copy the folder
skills/threejs-debug-profiler/
# into
~/.claude/skills/threejs-debug-profiler/ (all projects)
.claude/skills/threejs-debug-profiler/ (one project)
1# Three.js Debug Profiler23Find root causes and optimize measured bottlenecks without breaking playability.45Follow the changed behavior's scope. Reuse the lead's existing reproduction and evidence; verify the affected path after a fix. A passing focused check only needs broader testing when shared behavior changed or an unresolved risk warrants it. Return measurements and defects to the lead for the consolidated verification pass.67## Reference89`references/debug-playbook.md` — ordered triage for blank canvas, asset and audio loading, loop/animation/physics, input and mobile, the profiling sequence, and the `__THREE_GAME_DIAGNOSTICS__` shape. Read it when debugging or profiling anything non-obvious.1011## Debug1213Reproduce first, with the same command and URL the user had, and read the console, page, and network errors. Find the module that owns the failure (renderer, loop, camera, scene, assets, audio, input, physics, UI, or base path), fix the root cause there, and retest the exact broken path. The playbook's triage order covers the common causes, such as more than one active loop, a canvas whose display size doesn't match its drawing buffer, and wrong delta units.1415## Profile16…
Excerpt shown under the repository's MIT license.
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