Skills for Real Engineers. Straight from my .agents directory.
threejs-audio-generator
Agent skill frommajidmanzarpour/threejs-game-skills
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.
How to install threejs-audio-generator
npx skills add majidmanzarpour/threejs-game-skills# or add only this skill to Claude Code: copy the folder
skills/threejs-audio-generator/
# into
~/.claude/skills/threejs-audio-generator/ (all projects)
.claude/skills/threejs-audio-generator/ (one project)
1# Three.js Audio Generator23Game-ready audio for Three.js projects: SFX, music, voice work, cleanup, and runtime integration. Provider: ElevenLabs.45Resolve `<this-skill-dir>` from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.67## Reference89`references/audio-workflows.md` — the audio matrix, prompt patterns, generation, music, and voice strategy, Web Audio manager shape, and runtime failure modes. Read it before planning a game's audio, generating a batch, wiring runtime playback, or converting voices.1011## When to use1213SFX (jumps, hits, weapons, explosions, pickups, collisions, UI clicks) · music (menu and gameplay loops, boss themes, intensity layers, win/lose stingers) · ambience (wind, rain, city bed, engine hum, room tone, arena beds) · voice (announcer barks, boss lines, tutorial prompts, menu narration) · voice conversion from a scratch performance when timing and acting matter · cleanup and isolation before conversion or final use · Web Audio integration with loading, looping, manifests, volume groups, pause/resume, and gesture unlock.14…
Excerpt shown under the repository's MIT license.
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