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SKILL.md

threejs-audio-generator

Agent skill frommajidmanzarpour/threejs-game-skills

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

How to install threejs-audio-generator

install threejs-audio-generator
# install the threejs-game-skills pack with the skills CLI
npx skills add majidmanzarpour/threejs-game-skills

# or add only this skill to Claude Code: copy the folder

skills/threejs-audio-generator/

# into

~/.claude/skills/threejs-audio-generator/ (all projects)

.claude/skills/threejs-audio-generator/ (one project)

skills/threejs-audio-generator/SKILL.md

MITFull file
1# Three.js Audio Generator
2
3Game-ready audio for Three.js projects: SFX, music, voice work, cleanup, and runtime integration. Provider: ElevenLabs.
4
5Resolve `<this-skill-dir>` from the actual loaded skill file. Resolve sibling skills beside it first, then use the runner's discovered paths. Do not mix installed versions or assume a particular home directory.
6
7## Reference
8
9`references/audio-workflows.md` — the audio matrix, prompt patterns, generation, music, and voice strategy, Web Audio manager shape, and runtime failure modes. Read it before planning a game's audio, generating a batch, wiring runtime playback, or converting voices.
10
11## When to use
12
13SFX (jumps, hits, weapons, explosions, pickups, collisions, UI clicks) · music (menu and gameplay loops, boss themes, intensity layers, win/lose stingers) · ambience (wind, rain, city bed, engine hum, room tone, arena beds) · voice (announcer barks, boss lines, tutorial prompts, menu narration) · voice conversion from a scratch performance when timing and acting matter · cleanup and isolation before conversion or final use · Web Audio integration with loading, looping, manifests, volume groups, pause/resume, and gesture unlock.
14…

Excerpt shown under the repository's MIT license.

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