Skills for Real Engineers. Straight from my .agents directory.
threejs-gameplay-systems
Agent skill frommajidmanzarpour/threejs-game-skills
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
How to install threejs-gameplay-systems
npx skills add majidmanzarpour/threejs-game-skills# or add only this skill to Claude Code: copy the folder
skills/threejs-gameplay-systems/
# into
~/.claude/skills/threejs-gameplay-systems/ (all projects)
.claude/skills/threejs-gameplay-systems/ (one project)
1# Three.js Gameplay Systems23Create or evolve a playable browser game loop with clear ownership, responsive controls, deterministic update order, and a space that shapes player decisions.45Resolve `<this-skill-dir>` and local references from the actual loaded skill file; resolve sibling skills beside it before using runner-discovered alternatives.67## References89| File | Read it when |10| --- | --- |11| `references/game-feel.md` | tuning feel, juice, impact, hitstop, screenshake, or claiming polished gameplay |12| `references/genre-design.md` | designing levels, arenas, tracks, waves, holes, puzzles, encounters, or difficulty curves |13| `references/physics-engine-selection.md` | adding or changing physics, collision-heavy gameplay, vehicles, rolling balls, character controllers, sensors, moving platforms |1415## Start here1617```bash18python3 <this-skill-dir>/scripts/create_threejs_game.py ./my-game19```2021Copies `assets/threejs-vite-game/`, rewrites the project name, and gives the game its own visual test and canvas inspector. `--force` copies into a non-empty directory, overwriting files that collide with the scaffold and leaving everything else in place.2223## Design first2425For broad game creation or a substantial design change, write three short artifacts or update the existing ones. A narrow mechanic fix uses the existing design and preserves unrelated systems:26…
Excerpt shown under the repository's MIT license.
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