Skills for Real Engineers. Straight from my .agents directory.
threejs-game-ui-designer
Agent skill frommajidmanzarpour/threejs-game-skills
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
How to install threejs-game-ui-designer
npx skills add majidmanzarpour/threejs-game-skills# or add only this skill to Claude Code: copy the folder
skills/threejs-game-ui-designer/
# into
~/.claude/skills/threejs-game-ui-designer/ (all projects)
.claude/skills/threejs-game-ui-designer/ (one project)
1# Three.js Game UI Designer23Make game UI intentional, readable, responsive, and specific to the genre.45Preserve the user's requested scope and style. For a narrow HUD fix, retain the existing design and check the changed state and target viewports. For a complete UI pass, use the full workflow below. Mobile input is required when mobile is a target, not because a desktop-only game has UI.67## Reference89`references/ui-patterns.md` — hierarchy and required states, HUD zones, menus, touch controls, responsive constraints, style cohesion, and state wiring. Read it before designing HUDs, menus, overlays, touch controls, or responsive layout.1011Load `threejs-image-generator` when logos, icons, GUI art, faction marks, menu backgrounds, or 2D HUD assets would raise the quality. `threejs-3d-generator` only for genuine 3D menu objects and diegetic props, not flat HUD elements.1213## Workflow14151. Capture desktop and mobile screenshots of what exists.162. Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls.173. Set the hierarchy: survival and status, then objective, then feedback, then flavor.184. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.195. Use stable dimensions, safe-area padding, text-fit constraints, and hover/pressed/focus/disabled states.206. Wire UI to game state rather than duplicating game rules inside UI code.21…
Excerpt shown under the repository's MIT license.
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