blender-retopology-uv
Agent skill fromEL4CTEO/blender-skills
Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart), pixel-margin packing, texel density measure/set, lightmap UV2, UDIMs, mirrored UVs. Use to turn sculpts/scans/AI meshes into game meshes or prep UVs for texturing/baking.
How to install blender-retopology-uv
install blender-retopology-uv
# install the blender-skills pack with the skills CLI
npx skills add EL4CTEO/blender-skills# or add only this skill to Claude Code: copy the folder
skills/blender-retopology-uv/
# into
~/.claude/skills/blender-retopology-uv/ (all projects)
.claude/skills/blender-retopology-uv/ (one project)
1# Retopology & UVs23The execution model is in `blender-core`.45## Retopology6**Automatic** (`scripts/auto_retopo.py -- --objects Sculpt --tris 8000 --method ...`) makes `<name>_low` and leaves the source hidden:7| Method | Use for | Notes |8|---|---|---|9| `quadriflow` | organic props, static characters, scans | clean quads. Voxel-remeshes first so the input is manifold; UVs are lost (re-unwrap) |10| `decimate` | background props, LODs, AI-generated meshes | keeps UVs/shape, gives triangles. Fast |11| `planar` | hard-surface CAD/boolean results | dissolves flat areas; keeps seams/sharp/material/UV borders |1213**Manual** (hero characters, anything that deforms). Set up a new mesh object with a Shrinkwrap modifier (`PROJECT`, target = sculpt), snapping to `FACE_PROJECT` + `use_snap_project`, and the source in a different viewport color/x-ray. Auto retopo isn't good enough for deforming hero meshes, because the edge flow below matters.1415### Edge flow rules for deforming meshes16- Concentric loops around the eyes and mouth (≥3 rings). The nasolabial loop flows from the nose wing to the mouth corner.17- **3 loops** at every bending joint (elbow, knee, finger knuckles), plus a loop on each side to keep volume. The shoulder needs extra loops for raising the arm.18- Keep poles (3/5-edge verts) out of bending areas. Put them on flat, stiff regions (chest, back of skull).19…
Excerpt shown under the repository's MIT license.
