Tooluck logoTooluck
SKILL.md

blender-scene-setup

Agent skill fromEL4CTEO/blender-skills

Set up and audit Blender scenes the way studios do - units and real-world scale, collection layout, naming conventions (SM_/SK_/T_/M_), origins, linking vs appending, library overrides, asset libraries and catalogs, collection exporters, orphan/path cleanup. Use when starting a project, organizing a .blend, or before handoff/export.

How to install blender-scene-setup

install blender-scene-setup
# install the blender-skills pack with the skills CLI
npx skills add EL4CTEO/blender-skills

# or add only this skill to Claude Code: copy the folder

skills/blender-scene-setup/

# into

~/.claude/skills/blender-scene-setup/ (all projects)

.claude/skills/blender-scene-setup/ (one project)

skills/blender-scene-setup/SKILL.md

MITFull file
1# Scene Setup & Hygiene
2
3The execution model and verification steps are in `blender-core`.
4
5## Procedure
61. Run `scripts/scene_audit.py` (add `--fix purge scale paths` only on files you own). It reports units, unapplied/negative scale, default names, objects in the scene root, missing images, orphans and far-off origins.
72. Set units: Metric, Unit Scale **1.0**, Length meters. Keep 1.0 even for Unreal/Roblox, because exporters handle the conversion (see `blender-export-pipelines`).
83. Build the collection layout (below). Every object must be in a named collection, never the scene root.
94. Name everything with the conventions below. Rename after every duplicate or join so no `.001` suffixes remain.
105. Set origins: props at the bottom-center (they sit on the ground at Z=0), characters at world origin between the feet, doors/hinges at the pivot.
116. Apply rotation and scale on meshes (Ctrl+A). Keep location unless the asset should export at the origin.
127. Re-run the audit. It's done when `issues` is empty or every remaining issue is intentional and explained.
13
14## Collection layout (one asset per .blend, or one collection per asset)
15```
16ASSET_Crate
17├── Crate_high # sculpt / subdiv source (exclude from export)
18├── Crate_low # game mesh(es) SM_Crate, SM_Crate_LOD1..
19├── Crate_bake # cages, bake helpers
20├── Crate_collision # UCX_SM_Crate_00 (UE) / Crate-col (Godot)
21└── Crate_ref # reference images/blockout (hide_render)
22```
23…

Excerpt shown under the repository's MIT license.

More skills in blender-skills

Keep exploring

Similar skill repositories

thedotmack /

claude-mem
116k

Persistent Context Across Sessions for Every Agent – Captures everything your agent does during sessions, compresses it with AI, and injects relevant context back into future sessions. Works with Claude Code, OpenClaw, Codex, Gemini, Hermes, Copilot, OpenCode + More

CCCXGHGM+135 skills

pbakaus /

impeccable
107k

The design vocabulary for your coding agent. Steer with polish and bolder, review with critique and audit, catch AI slop before it ships.

2 skills

Newsletter

Join the Community

Subscribe to our newsletter for the latest news and updates