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SKILL.md

blender-time-of-day

Agent skill fromEL4CTEO/blender-skills

Time of day and atmosphere in Blender 5.2 - measured sky + sun for dawn, morning, noon, golden hour, sunset, blue hour, overcast, night/moonlight with stars and city glow, exposure balance, height fog from visibility, god rays, Cycles vs EEVEE volumes, compositor grade, stylized moods (cyberpunk neon, horror, underwater, desert). Use for any day/night, sunset, foggy or mood lighting scene.

How to install blender-time-of-day

install blender-time-of-day
# install the blender-skills pack with the skills CLI
npx skills add EL4CTEO/blender-skills

# or add only this skill to Claude Code: copy the folder

skills/blender-time-of-day/

# into

~/.claude/skills/blender-time-of-day/ (all projects)

.claude/skills/blender-time-of-day/ (one project)

skills/blender-time-of-day/SKILL.md

MITFull file
1# Time of Day & Atmosphere
2
3The execution model is in `blender-core`. Studio and product lighting are in `blender-lighting-lookdev`, render settings in `blender-rendering`, and rain, snow, wetness and lightning in `blender-weather-fx`.
4
5## One call
6```
7scripts/scene_mood.py -- --time golden # sun 6 deg, warm, long shadows
8scripts/scene_mood.py -- --time night --fog-visibility 250 # moonlight + stars + haze
9scripts/scene_mood.py -- --time noon --overcast 0.8 # soft grey day
10scripts/scene_mood.py -- --mood cyberpunk # moonless, neon rim pair, fog, bloom
11scripts/scene_mood.py -- --time morning --fog-visibility 120 --fog-height 4 # valley fog
12```
13Times: `noon morning afternoon golden sunrise sunset blue_hour night moonless`. Moods: `cyberpunk horror underwater desert` (each sets defaults that explicit flags override). Override the sun with `--elevation DEG` (negative = below the horizon) and `--heading DEG` (0 = +Y, 90 = +X). If you leave out `--heading`, the sun sits 135° from the camera's view direction, which gives side/back light that shows form. Front light looks flat.
14
15The script builds `ENV_World`, the `ENV_Mood` collection (sun or moon, fog box, accent lights) and, for moods, `ENV_Grade` (a compositor tree). Your objects are untouched, and re-running replaces everything it made. It returns the key light's strength, color and elevation, the exposure, and any warnings.
16
17## How it stays physically right
18…

Excerpt shown under the repository's MIT license.

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