Skills for Real Engineers. Straight from my .agents directory.
blender-workflow-recipes
Agent skill fromEL4CTEO/blender-skills
End-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox props/accessories/avatars, AI or downloaded asset cleanup, procedural environments, web/AR assets, product turntables, mood/weather shots (night, rain, snow, fog). Use for complete multi-stage asset requests.
How to install blender-workflow-recipes
npx skills add EL4CTEO/blender-skills# or add only this skill to Claude Code: copy the folder
skills/blender-workflow-recipes/
# into
~/.claude/skills/blender-workflow-recipes/ (all projects)
.claude/skills/blender-workflow-recipes/ (one project)
1# Workflow Recipes23`S` = the skills folder. Every `.py` runs headless via `python S/blender-core/scripts/run_in_blender.py --blend F.blend S/<skill>/scripts/<x>.py -- ...`, or live via MCP import + `run()` (see `blender-core`). **Gate** = stop and fix before continuing. Save after every stage (`--save`).45## 1. Game prop, mid-poly (fast, no bake)61. Blockout at real scale (`blender-hardsurface-modeling`). Gate: `ob.dimensions` vs reference.72. UV the blockout **before** beveling (the Bevel/Boolean modifiers carry UVs): `uv_pack.py --objects SM_X --method seams --seams-from-sharp 60` → `texel_density.py --res 2048 --set 512`83. `apply_stack.py --objects SM_X --preset midpoly [--cutters ...]` (keep it live; `--apply --triangulate` only on the export copy)94. Materials: `build_pbr_material.py --preset ...` or tiling/trim textures.105. Gate: `qa_check.py --objects SM_X --profile game` passes, plus `look` (angles, material + wireframe).116. `mesh_stats.py --budget <platform>` → `make_lods.py --objects SM_X --rename`127. `export_asset.py --preset <engine> --objects SM_X_LOD0 SM_X_LOD1 ...` Gate: re-import dims / GLB summary.1314## 2. Game prop, high → low baked (hero quality)151. High poly: hardsurface `--preset subd` or sculpt (`sculpt_ops.py`), named `X_high`.162. Low: `auto_retopo.py --objects X_high --tris N --method planar|decimate|quadriflow`, or manual. Rename it `SM_X`.173. `uv_pack.py --objects SM_X --method seams --seams-from-sharp 60 --margin-px 16`18…
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