Skills for Real Engineers. Straight from my .agents directory.
godot-resources
Agent skill fromgamedev-skills/awesome-gamedev-agent-skills
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
How to install godot-resources
npx skills add gamedev-skills/awesome-gamedev-agent-skills# or add only this skill to Claude Code: copy the folder
skills/godot/godot-resources/
# into
~/.claude/skills/godot-resources/ (all projects)
.claude/skills/godot-resources/ (one project)
1# Godot Resources (4.x)23Model game data as reusable, Inspector-editable `Resource` objects instead of hard-coded4values, and load/save them as `.tres`/`.res`. Targets **Godot 4.7**.56## When to use78- Use when representing items, stats, enemy configs, dialogue lines, or level metadata as9 data; authoring `.tres` files in the Inspector; or loading/saving custom resources.1011**When *not* to use:** nodes/scene structure → `godot-nodes-scenes`; saving the player's12*runtime progress* (engine-agnostic save format/slots) → `save-systems`; the C# variant of13this pattern → `godot-csharp`.1415## Core workflow16171. **Subclass `Resource`** with `class_name` and `@export` fields. It now appears in the18 "New Resource" dialog and as an `@export` type, editable in the Inspector.192. **Create instances as `.tres`** files in the FileSystem dock (text, diff-friendly) or20 `.res` (binary, smaller/faster). Edit their fields in the Inspector — no code needed.213. **Reference resources from nodes** via `@export var data: ItemResource`, or arrays22 `@export var loot: Array[ItemResource]`.234. **Load at runtime** with `preload` (constant path) or `load`/`ResourceLoader.load`24 (variable path). Use threaded loading for large assets.255. **Duplicate before mutating** a shared resource at runtime, or every node using it26 changes too (resources are shared references).276. **Save generated/edited resources** with `ResourceSaver.save`.2829## Patterns3031### 1. A custom data resource3233```gdscript34# item.gd35…
Excerpt shown under the repository's Apache-2.0 license.
More skills in awesome-gamedev-agent-skills
Similar skill repositories
Public repository for Agent Skills
An AI skill that provides design intelligence for building professional UI/UX across multiple platforms.
Persistent Context Across Sessions for Every Agent – Captures everything your agent does during sessions, compresses it with AI, and injects relevant context back into future sessions. Works with Claude Code, OpenClaw, Codex, Gemini, Hermes, Copilot, OpenCode + More
Production-grade engineering skills for AI coding agents.
Agent skills that give coding agents taste: art direction, reference images and a browser check instead of generic AI pages
