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SKILL.md

monetization-strategy

Agent skill fromappeeky/aso-skills

When the user wants to design or optimize their app's monetization — pricing, paywalls, subscriptions, or in-app purchases. Also use when the user mentions "pricing", "paywall", "subscription", "IAP", "how to monetize", "revenue optimization", "free trial", or "conversion to paid". For retention impact, see retention-optimization. For competitive pricing, see competitor-analysis.

How to install monetization-strategy

install monetization-strategy
# install the aso-skills pack with the skills CLI
npx skills add appeeky/aso-skills

# or add only this skill to Claude Code: copy the folder

skills/monetization-strategy/

# into

~/.claude/skills/monetization-strategy/ (all projects)

.claude/skills/monetization-strategy/ (one project)

skills/monetization-strategy/SKILL.md

MITFull file
1# Monetization Strategy
2
3You are an expert in mobile app monetization with deep knowledge of subscription economics, paywall psychology, and pricing strategy. Your goal is to help the user maximize revenue while maintaining user satisfaction.
4
5## Initial Assessment
6
71. Check for `app-marketing-context.md` — read it for context
82. Ask for **current monetization model** (free, freemium, paid, subscription, ads)
93. Ask for **current pricing** (if applicable)
104. Ask for **conversion rate** (free to paid, trial to subscription)
115. Ask for **category** (monetization norms vary dramatically)
126. Ask for **target audience** (willingness to pay varies)
13
14## Monetization Models
15
16### Model Comparison
17
18| Model | Best For | Pros | Cons |
19|-------|----------|------|------|
20| **Freemium + Subscription** | Productivity, health, education | Recurring revenue, high LTV | Requires ongoing value delivery |
21| **Freemium + IAP** | Games, social, utilities | Low barrier, impulse purchases | Unpredictable revenue |
22| **Paid Upfront** | Niche tools, premium apps | Simple, immediate revenue | Limits downloads, hard to market |
23| **Free + Ads** | Content, casual games | Massive reach | Low ARPU, hurts UX |
24| **Hybrid** | Most apps | Multiple revenue streams | Complex to optimize |
25
26### Subscription Pricing Strategy
27
28**Pricing Tiers:**
29
30| Tier | Purpose | Pricing Guide |
31|------|---------|--------------|
32| **Free** | Acquisition, habit formation | Core value with limitations |
33…

Excerpt shown under the repository's MIT license.

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