Skills for Real Engineers. Straight from my .agents directory.
blender-lighting-lookdev
Agent skill fromEL4CTEO/blender-skills
Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera focal lengths/composition/DOF, cyclorama backdrops, looping turntables for asset presentation. Use when presenting assets, setting up scenes for rendering, or judging materials under consistent light.
How to install blender-lighting-lookdev
npx skills add EL4CTEO/blender-skills# or add only this skill to Claude Code: copy the folder
skills/blender-lighting-lookdev/
# into
~/.claude/skills/blender-lighting-lookdev/ (all projects)
.claude/skills/blender-lighting-lookdev/ (one project)
1# Lighting & Look-dev23The execution model is in `blender-core`. Render settings are in `blender-rendering`. Full time-of-day, night and fog environments are in `blender-time-of-day`.45## One call: presentation scene6```7scripts/turntable.py -- --objects Hero --rig studio --backdrop --frames 120 --lens 858scripts/turntable.py -- --objects Hero --rig both --hdri //hdri/studio_small_09_2k.exr --hdri-strength 0.89```10This builds a camera framed to the bounding sphere (on the narrower frame axis), a key/fill/rim area-light rig scaled to the asset, an optional 18%-grey cyclorama, and a pivot that orbits camera + lights + backdrop in a seamless loop. **The asset itself isn't modified.** Everything lives in the `LD_Lookdev` collection, and re-running replaces it. Set the render resolution **before** running, because framing depends on the aspect ratio.1112## Lighting recipes13| Situation | Setup |14|---|---|15| Asset / product review | 3-point: key 45° side, 30–40° up; fill opposite at ⅓ power and lower; rim behind for silhouette. Large soft area lights (size ≈ object), neutral grey backdrop, Khronos PBR Neutral view |16| Reflective product (metal, glass, car paint) | large softboxes/strip lights *reflected* in the surface, plus a black/white gradient environment. Shape the reflections, not the illumination |17…
Excerpt shown under the repository's MIT license.
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